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	<h1 translate="no">MD2Character</h1>
		<section>
			<header>
				<div class="class-description"><p>This class represents a management component for animated MD2
character assets.</p></div>
			</header>
			<article>
				<h2 class="subsection-title">Import</h2>
				<p><span translate="no">MD2Character</span> is an addon, and must be imported explicitly, see <a href="https://threejs.org/manual/#en/installation" target="_blank" rel="noopener">Installation#Addons</a>.</p>
				<pre><code class="language-js">import { MD2Character } from 'three/addons/misc/MD2Character.js';</code></pre>
				<div class="container-overview">
					<h2>Constructor</h2>
					<h3 class="name name-method" id="MD2Character" translate="no">new <a href="#MD2Character">MD2Character</a><span class="signature">()</span> </h3>
					<div class="method">
						<div class="description">
							<p>Constructs a new MD2 character.</p>
						</div>
					</div>
				</div>
				<h2 class="subsection-title">Properties</h2>
				<div class="member">
					<h3 class="name" id="activeAnimationClipName" translate="no">.<a href="#activeAnimationClipName">activeAnimationClipName</a><span class="type-signature"> : string</span> </h3>
					<div class="description">
						<p>The name of the active animation clip.</p>
						<p>Default is <code>null</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="animationFPS" translate="no">.<a href="#animationFPS">animationFPS</a><span class="type-signature"> : number</span> </h3>
					<div class="description">
						<p>The FPS</p>
						<p>Default is <code>6</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="meshBody" translate="no">.<a href="#meshBody">meshBody</a><span class="type-signature"> : <a href="Mesh.html">Mesh</a></span> </h3>
					<div class="description">
						<p>The body mesh.</p>
						<p>Default is <code>null</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="meshWeapon" translate="no">.<a href="#meshWeapon">meshWeapon</a><span class="type-signature"> : <a href="Mesh.html">Mesh</a></span> </h3>
					<div class="description">
						<p>The weapon mesh.</p>
						<p>Default is <code>null</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="mixer" translate="no">.<a href="#mixer">mixer</a><span class="type-signature"> : <a href="AnimationMixer.html">AnimationMixer</a></span> </h3>
					<div class="description">
						<p>The animation mixer.</p>
						<p>Default is <code>null</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="root" translate="no">.<a href="#root">root</a><span class="type-signature"> : <a href="Object3D.html">Object3D</a></span> </h3>
					<div class="description">
						<p>The root 3D object</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="scale" translate="no">.<a href="#scale">scale</a><span class="type-signature"> : number</span> </h3>
					<div class="description">
						<p>The mesh scale.</p>
						<p>Default is <code>1</code>.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="skinsBody" translate="no">.<a href="#skinsBody">skinsBody</a><span class="type-signature"> : Array.&lt;<a href="Texture.html">Texture</a>></span> </h3>
					<div class="description">
						<p>The body skins.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="skinsWeapon" translate="no">.<a href="#skinsWeapon">skinsWeapon</a><span class="type-signature"> : Array.&lt;<a href="Texture.html">Texture</a>></span> </h3>
					<div class="description">
						<p>The weapon skins.</p>
					</div>
				</div>
				<div class="member">
					<h3 class="name" id="weapons" translate="no">.<a href="#weapons">weapons</a><span class="type-signature"> : Array.&lt;<a href="Mesh.html">Mesh</a>></span> </h3>
					<div class="description">
						<p>The weapon meshes.</p>
					</div>
				</div>
				<h2 class="subsection-title">Methods</h2>
					<h3 class="name name-method" id="loadParts" translate="no">.<a href="#loadParts">loadParts</a><span class="signature">( config : <span class="param-type">Object</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Loads the character model for the given config.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>config</strong>
									</td>
									<td class="description last">
										<p>The config which defines the model and textures paths.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
					<h3 class="name name-method" id="onLoadComplete" translate="no">.<a href="#onLoadComplete">onLoadComplete</a><span class="signature">()</span> </h3>
					<div class="method">
						<div class="description">
							<p>The <code>onLoad</code> callback function.</p>
						</div>
					</div>
					<h3 class="name name-method" id="setAnimation" translate="no">.<a href="#setAnimation">setAnimation</a><span class="signature">( clipName : <span class="param-type">string</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Sets the defined animation clip as the active animation.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>clipName</strong>
									</td>
									<td class="description last">
										<p>The name of the animation clip.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
					<h3 class="name name-method" id="setPlaybackRate" translate="no">.<a href="#setPlaybackRate">setPlaybackRate</a><span class="signature">( rate : <span class="param-type">number</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Sets the animation playback rate.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>rate</strong>
									</td>
									<td class="description last">
										<p>The playback rate to set.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
					<h3 class="name name-method" id="setSkin" translate="no">.<a href="#setSkin">setSkin</a><span class="signature">( index : <span class="param-type">number</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Sets the skin defined by the given skin index. This will result in a different texture
for the body mesh.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>index</strong>
									</td>
									<td class="description last">
										<p>The skin index.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
					<h3 class="name name-method" id="setWeapon" translate="no">.<a href="#setWeapon">setWeapon</a><span class="signature">( index : <span class="param-type">number</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Sets the weapon defined by the given weapon index. This will result in a different weapon
hold by the character.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>index</strong>
									</td>
									<td class="description last">
										<p>The weapon index.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
					<h3 class="name name-method" id="setWireframe" translate="no">.<a href="#setWireframe">setWireframe</a><span class="signature">( wireframeEnabled : <span class="param-type">boolean</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Sets the wireframe material flag.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>wireframeEnabled</strong>
									</td>
									<td class="description last">
										<p>Whether to enable wireframe rendering or not.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
					<h3 class="name name-method" id="syncWeaponAnimation" translate="no">.<a href="#syncWeaponAnimation">syncWeaponAnimation</a><span class="signature">()</span> </h3>
					<div class="method">
						<div class="description">
							<p>Synchronizes the weapon with the body animation.</p>
						</div>
					</div>
					<h3 class="name name-method" id="update" translate="no">.<a href="#update">update</a><span class="signature">( delta : <span class="param-type">number</span> )</span> </h3>
					<div class="method">
						<div class="description">
							<p>Updates the animations of the mesh. Must be called inside the animation loop.</p>
						</div>
						<table class="params">
							<tbody>
								<tr>
									<td class="name">
										<strong>delta</strong>
									</td>
									<td class="description last">
										<p>The delta time in seconds.</p>
									</td>
								</tr>
							</tbody>
						</table>
					</div>
				<h2 class="subsection-title">Source</h2>
				<p>
					<a href="https://github.com/mrdoob/three.js/blob/master/examples/jsm/misc/MD2Character.js" translate="no" target="_blank" rel="noopener">examples/jsm/misc/MD2Character.js</a>
				</p>
			</article>
		</section>
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